Tailor Dealer


Team
Menno Stienstra, Sasha Golubenko, Simon Hak, Angelina Novruzova, Rommert Straatsma

Type
Point and click game

Date
November 2021

Learned
Randomizations, dictionaries, box colliders, drag and drop

Overview
It’s 1923, prohibition is in full swing, which means extra cash can be earned selling booze next to selling clothes, but watch out, prohibition agents are always trying to bust you!
This is a 2d Point and click game, check your book to see what the customer wants, and if they can be trusted. Secretly sell booze, and manage your inventory by mixing new drinks.
What Learned
Tailor Dealer heavely relied on randomisation for the charachters, and the book. Secret words, charchter styles (hair, hat eyes, nose) were all randomized to give the player replayability. This randomization was done using Links of strings to get a random element, and a dictionary to access the images.
Box Colliders where also used heavily for UI navigation, and moving elements.
This game also made me use booleans to create drag and drop systems for the book and booze.


Where to Find
Tailor Deal was made for a school project and has never been released